![]() ![]() ![]() The game’s levels are quite big and look fairly nice, but this comes at the cost of render distance and freedom. It can often be unclear what the game wants from you, however, and this can lead to a lot of frustrations and limitations. Or you’ll commandeer a tank and speed your way through the Nazi frontline to blow up their bunkers. Each mission has a variety of objectives, so a regular combat mission might then have you pick up the sniper to weaken the enemy defenses before a raid on their camp. Missions in Brothers in Arms DS are short and action-packed, making it easy to pick the game up for a quick round and feel like you made good progress. Still, despite the preposterous controls, it’s fun to drive around the stages shelling anything that speaks German, and I’ll take this game’s take on tank-on-tank combat over the tedious tank segments of Road to Hill 30. There is not a shred of realism to it it’s as close to channeling the spirit of the legendary Big Rigs as you can get without deliberately sabotaging your game. Tanks, jeeps, anything you can get your hands on moves at ludicrous speeds and turns almost instantaneously. The game also features vehicles and these are just outright comedic to control. They even brought back the mechanic where you can climb on tanks for a cinematic grenade-kill, making for an exciting high-risk, high-reward strategy. You can run & gun if you don’t let the enemies muster a defense. Your character automatically ducks behind cover or sticks to walls when appropriate, but gameplay feels faster as enemies go down quickly and you don’t have to command your team around. ![]() This does away with the slow, cover-to-cover gameplay that characterized Brothers in Arms on PC and consoles.ĭon’t get me wrong, the cover is still there and you’ll need it often, especially on the higher difficulty mode you unlock after finishing a mission. To compensate for the special control scheme, the standard difficulty mode gives you a lot of health to work with and encourages risky play. As clumsy as it feels to control, it is fun to charge into battle gunning down Nazis by flicking between targets on the touchpad. ![]() It’s difficult to get the hang of and I ended up stuck on the grenade tutorial in particular for over 10 minutes, but it is something you get used to over time. You drag a clip symbol into the middle to reload, you do the same with binoculars to aim, you throw grenades by swiping up, you switch weapons around the only function mapped to a button besides moving is firing your weapon with the shoulder-button. You move around with the D-pad and control the 3-dimensional camera, which doubles as your aim, exclusively with the touchpad. Now, there is no way to describe the game’s controls without it sounding awful, so bear with me here. There are mission briefings and some dialogue between soldiers, but it’s minimal and often easy to miss. This being Normandy, Tunisia, and the Ardennes. You are just a paratrooper taking part in 3 different campaigns with a handful of missions each. The game’s story is largely unimportant and doesn’t do any of that fancy character development stuff seen elsewhere in the series. The only Brothers in Arms elements it retains are the World War II setting and the shooter gameplay, and even those barely resemble the rest of the series. It follows a random unit of paratroopers-as opposed to Matthew Baker’s ongoing story-and it shun the franchise’s tactical aspect entirely. To be honest, the game is only called Brothers in Arms for the brand recognition. The game is barely managing to keep itself together and deeply flawed, but still a worthy entry in the franchise and a neat curiosity for DS fans to seek out. The very idea sounds preposterous: a 3D, third-person shooter with real-time gameplay on the DS? Well, such concerns are not unfounded. Brothers in Arms DS should be a disaster. ![]()
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